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Connection Settings
There are three modes of connection in DC++: Active, Passive, or
SOCKS5. If you have problems configuring them, or problems connecting
please refer to the FAQ.
- Active
- In active mode, DC++ needs to make outbound TCP
connections and send UDP packets to other machines, as well as receive
inbound TCP connections and inbound UDP packets. TCP is used for file
transfers and UDP is used for file search results. Remote DC++ clients
will return a maximum of 10 search hits to an active user. A user in
active mode will have M:A in their DC++ tag. Use this guide to set up active mode.
- IP
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DC++ will automatically detect and use your local IP. If you are behind a router (or your IP is otherwise non-routable)
you will need to put in your external IP here. If you put a DNS name
here, DC++ will try to resolve it into an IP address before use.
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TCP Port
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This is the port that
DC++ listens on for incoming client connections. If this setting is
blank, DC++ will use a random port between 1025 and 32000.
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UDP Port
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This is the port that
DC++ listens on for incoming search results. If this setting is blank,
DC++ will use a random port between 1025 and 32000.
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- Passive
- In passive mode, DC++ will only make outbound
connections to other users. All searches will be sent through the hub,
and search results will be returned through the hub as
well. Remote DC++ clients will return a maximum of 5 search hits
for a passive user. Passive users cannot download from other passive
users. Passive mode is an extra strain on hubs, so please do not use it
unless you must. DC++ users in passive mode will have M:P in their DC++ tag.
- SOCKS5
- In SOCKS mode, DC++ will make a connection to hub
through an existing SOCKS5 proxy server. Connections to users will also
be made through this proxy server. The caveats for passive mode also
apply here. SOCKS5 proxies are not the same as HTTP proxies. DC++'s
SOCKS5 support does not include GSSAPI.
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- Socks IP
- This is the IP, not hostname, of your SOCKS5 server.
- Port
- The port that your SOCKS5 server runs on. The default value is 1080.
- Username
- Username for the SOCKS5 proxy; may be required.
- Password
- Password for the SOCKS5 proxy; may be required.
- Use SOCKS5 server to resolve hostnames
- When checked (the default), DC++ will use the SOCKS5 proxy to resolve hostnames into IP addresses.
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